Each model in target enemy unit takes a S2 hit, no armour saves. For each 6. The Call of the Hunt 11 18" wound caused, the caster gains one Wound up to 2x their starting total.
Black Horror 11 18" combat moves 2D6" towards the nearest enemy unit it can see, or straight Place the center of the large template in range. Enemies contacted can only chose to hold. Target a Strength test or lose a wound, no armour saves.
Tomb Kings 35 Nurgle 1. Incantation of Vengeance - 18" Magic Missile 1. Target single enemy model takes a wound, no armour save. Fleshy Abundance 7 18" Augment Target own Undead unit [not in combat may shoot. Plague Squall 8 24" HtH more than once per turn. The caster shoots a large template exactly like a stone thrower.
On a misfire 3. Each unit under the template takes 3D6 Target own Undead unit may move or declare a charge. Enemy can respond S1 hits, no armour saves. Does not affect units with the Mark of Nurgle. Cannot affect a unit more than once per turn. Cloying Quagmire 9 24" LoS 4. Incantation of Summoning - 12" Augment Each model in target enemy unit must take an Initiative test.
Those that do Target own Undead unit has a number of wounds worth of models restored, not pass must fail an armour save or die, no saves. Does not affect Flyers, up to its starting size. Guard D6, and all other targets D3. Characters and their chariot mounts are 5. Curse of the Leper 10 18" Hex targeted separately. Target unit suffers -1 Strength and -1 Toughness. At the beginning of every Vampires 39 friendly magic phase they are reduced by an additional Only affects the crew and mounts for war machines and chariots.
Invocation of Nehek 4 18" HtH 6. Raise Dead 5 12" Tzeentch Choose a point after casting and place a Zombie model there, forming up 1. Pandaemonium 8 - HtH 3. Curse of Years 8 18" HtH 4. Treason of Tzeentch 9 24" Each model in target enemy unit rolls a D6. Does not affect mounts or joined characters. Does not Remains in Play. May cause a Panic test. Wind of Undeath 12 - HtH 5. Place a new Spirit Host unit within 12" of the caster with wounds with Chaos armour and shield worth VPs.
Remove it without awarding equal to the wounds caused. VPs when the spell ends. Summon Undead Horde 12 - 6. On a Strength of 11 or 12 remove across any number of friendly units or characters as per Invocation of the unit from play instead, no saves. Vampires, Ethereals and non-infantry may only gain one wound per Slaanesh casting.
If the target takes any casualties it may not Bestial Surge 7 6" move in its next movement phase. Hellshriek 7 18" unit or straight ahead otherwise. Each enemy unit in range must take a Panic test. Viletide 7 24" Magic Missile 3. Devolve 9 12" the start of each player turn. Each enemy unit in range must pass a Leadership test or suffer a number of 4. Titillating Delusions 8 24" wounds equal to how much they failed the test by, no armour saves. In their Movement phase, target enemy unit that not Immune to Psychology 3.
Bray-scream 10 12" must move directly towards a designated point anywhere in their LoS. If Target friendly character may make a breath weapon attack with S3, no they move into contact with an enemy unit, they count as charging. Ends armour saves. Traitor-Kin 10 12" HtH 5.
Aura of Acquiescence 9 18" Augment Each enemy model within range that is mounted, a chariot or monster Target unit gains Fear, or if it already has it, Terror. Ecstatic Seizures 12 24" 5. Lasts until the end of the following player turn. Savage Dominion 16 - Place a new friendly Giant, Gorgon or Jabberslythe at any point on a table edge, counting as if it had returned from pursuing off the board. As long as it is in play the caster may not attack, cast or dispel spells.
If the caster dies, remove it from play. If the monster takes a wound, the caster must pass a Toughness test or also take a wound, no saves. The monster counts for its normal VP value. Daemonic Tzeentch 61 Ruin 78 1. Flickering Fire of Tzeentch 4 18" Magic Missile 1. Caster or target friendly infantry character in range may move to anywhere 2.
Glean Magic 7 - LoS 2. If a single hit is rolled the caster takes it instead. Cannot cast spells that summon new units. Howling Warpgale 7 - 4. Roll separately for each unit. Bolt of Change 12 18" Magic Missile 4. Target unit gains Frenzy but with an additional bonus attack.
Replaces 6. The unit suffers D6 wounds, no armour saves, at the end of Target enemy unit takes 2D6 S5 hits. Place a new Horror unit within 3" of each friendly turn. Lasts until the target loses a round of combat. Scorch 10 24" wounds caused. Place the small template anywhere within range.
Each model under takes a Daemonic Nurgle 62 S4 Flaming hit. Causes Panic in units that take wounds from it. Cracks Call 11 - 1. Miasma of Pestilence 3 - Draw a straight line 4D6" away from the caster. War machines and chariots must instead reduced to 1. Stream of Corruption 6 - Breath weapon attack, each model hit must pass a Toughness test or take a Plague 79 wound, no armour save.
Pit of Slime 7 24" Place the narrow end of the teardrop template next to the caster and the Target enemy unit must pass a Strength test at their lowest available S or wide end in his arc of sight. Each model under takes a S2 hit, no armour be unable to move or shoot.
If cast while in combat one enemy unit in base contact takes D6 hits 4. Rancid Visitation 8 24" Magic Missile instead. Target unit takes D6 S5 hits. Then it must pass a Toughness test at their 2. Repeat until it passes. Target unit gains Poisoned Attacks in close combat, or if it already has that, it 5.
Target single enemy model must pass a Toughness test or take D6 wounds, 3. Wither 8 12" Hex no armour save. Target unit permanently suffers -1 Toughness.
Plague Wind 13 18" 4. Vermintide 8 - HtH Each model in target enemy unit must pass a Toughness test or lose a Move the large template 4D6" in a straight line away from the caster. Each wound, no armour saves. Cannot cross impassable terrain or water or where it was if it is dead or has fled, with one base per 3 wounds caused. If cast while in combat one enemy unit in base contact is hit instead.
Daemonic Slaanesh 63 5. Cloud of Corruption 11 12" HtH 1. Acquiescence 5 18" Each unit in range must roll a D6. Cacophonic Caress 6 - HtH armour saves. Use the first category that applies. Plague 13 18" HtH 3. Succour of Chaos 7 18" HtH Each model in target unit must pass a Toughness test or lose a wound, no Target friendly unit in combat gains Always Strikes First and may reroll to hit armour save.
Then roll a D6, on a 1 the enemy may move the Plague to in the next close combat phase. Slicing Shards of Slaanesh 7 24" Magic Missile on the caster may move or end it. If targeted into combat, all units in the Target unit takes D6 S5 hits. Then it must pass a Leadership test or take D6 combat are affected. A unit may not be affected more than once per phase. S5 hits. Target enemy infantry unit has 4D6 of its models removed from play.
If this 6. Spell Types 31, 36 Miscast 34 Lasts one Game Turn spells last until the start of the caster's next Magic Roll after resolving spell effects and lore abilities. Cannot be dispelled in subsequent Magic phases, and does not end Center the large template on the caster.
Each model under takes a regardless of what happens to the caster. S10 hit, the caster may not roll for Look Out Sir. Then roll a D6. On the Remains in Play spells last until dispelled or until the caster chooses to end it caster dies, no saves.
Can be dispelled in Center the small template on the caster. Each model under takes a subsequent Magic phases, roll against the spell's lowest casting value. Remove D6 dice from the Hex spells target an enemy unit which may be in combat. Magical Vortex spells place a template in base contact with the caster and 7 Each model in base contact with the caster takes a S10 hit.
Remove with its center in his forward arc. D6 dice from the power pool. HtH spells may affect a unit in combat. Remove D6 dice from the power pool. Cannot be cast while the caster or his unit is in combat. Note that each level lost and he cannot cast any more spells this phase. One forgotten some spells can only affect targets engaged in combat. LoS spells target a unit within line of sight.
Templates cannot be placed initially so that they touch friendly units or units in combat. Open navigation menu. Annihilation Barge Vehicle Open-topped, 3. Jan 8, Warhammer 40, 7th Edition rulebook, but have been modified to better suit the event. In some cases, cards were completely removed and. Oct 25, Players must bring a Warhammer 40k 7th edition rulebook and all materials used to construct their army codexes, Forge.
World supplements? Aug 28, The 7th Edition of Warhammer 40, introduced a large amount of variance as described in the Warhammer 40, 6th Edition Rulebook. Oct 12, Warhammer 40k Tournament. Jun 29, Version 2. First Strike:.
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