The changes that were required to convert the two-player Spacewar to a one-player game made Computer Space frustratingly difficult for those who did learn how to play. Though Computer Space was a flop, Bushnell still believed that coin-operated video games could be successful. He and his business partner, Ted Dabney, formed Atari, Inc.
A few days later, the tavern owner called Atari to send someone out to fix the machine. The problem turned out to be that the cashbox was filled with too many quarters.
The coins had overflowed and jammed the machine. Atari clearly had a sensation on its hands. Magnavox sued for patent rights infringement. Ralph Baer had carefully documented his work.
Magnavox could prove that they demonstrated Odyssey to the public in and that Bushnell had attended the demonstration. Rather than face a lengthy and undoubtedly unsuccessful court case, Atari settled with Magnavox.
The home version of Pong was just as successful as the arcade version. Atari sold , units in alone compared to the , Odysseys that took Magnavox three years to sell.
Other companies soon began to produce their own home versions of Pong. Even Magnavox began to market a series of modified Odyssey units that played only their tennis and hockey games. Of these first-generation video game consoles, the most successful was Coleco Telstar, due in part to some luck and the help of Ralph Baer.
Coleco, a toy company that later became known for the wildly popular Cabbage Patch Doll in the early s, was just beginning to branch out into video games. The Institute Topic News Type. Robotics News Type Topic. Topic Type Sensors News. More from The Institute. Become an IEEE member and get exclusive access to more stories and resources, including our vast article archive and full PDF downloads.
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To be closer to his family, Baer set up a lab in his basement to work on any after-hours projects. In , Baer had an epiphany while waiting at a bus stop. He remembered how, as a new graduate in , he had proposed to the television company that employed him that they should build games into their brand of television sets to differentiate them from those of their competitors.
The proposal was rejected, but, fifteen years later, Baer realized that the idea still had merit. By the s, millions of Americans had invested in televisions for their homes, which meant that there was already a large potential market for a product that would allow them to interact with their television sets.
The next morning at work, Baer wrote a detailed four-page memo specifying his ideas, and how they could be applied, to convince his company to support a modest research and development project.
This has nothing to do with anything! But I can call it gaming. However, even Baer recognized that this was going to be a stretch. This was one of the reasons he intended video games to be a commercial product from the very start.
At Sanders, I was supposed to be running a division, not fussing around with TV games, which is what they were called for many years. They agreed to a modest research project. I had always thought that many of these early games did not have single-player components due to the technology of the day, but Ralph surprised me when I asked about the advent of single-player games.
The intent was family entertainment. It was always assumed there would be multiple players. Some of those include:. Test units of the Sanders Hit-N-Run arcade games. While presenting a report to Sanders management upon his return, an Executive asked why coin-op gaming was not being pursued if it was lucrative. Ralph described these games as all essentially being the same except for different player character art.
Also, the Hockey game added a center face-off spot in the center of the screen. In all, ten complete working games were constructed for testing. Ralph stated that several of these games were placed in an arcade called Electro Games. The actual location has never been confirmed by ACAM. Despite this, Ralph said the games were never produced due to corporate interference within Sanders and unresolved issues with the Magnavox licensing agreements.
Ralph solved this problem with a series of ferrite cores wrapped around the RF output cable that connected the game to the TV antenna. The game later passed FCC testing and went on to be the highest selling game console of the Christmas season. Coleco Telstar Alpha: Based on the Coleco Telstar hardware, the Alpha was more or less identical to its predecessor, but with the addition of a fourth game based off the squash racquet game.
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