This horrible quarantine is the perfect time to share a whole new world with bored friends. They're stuck inside? Let them explore the Dreamworld. Vivid will be the kingdom we built together- and we're going to be making the most fun things in the world. View Profile Dreamkeepers. FANS Creator of the Dreamkeepers franchise, artist, author, and all 'round troublemaker. David Dreamkeepers.
Whistle: Normal. Volume 5 Returns. Posted by Dreamkeepers - March 18th, Volume 5 updates will resume next week, March 25th, for backers. Video Game Sample Before then, we plan to share a playable environment of the Dreamkeepers video game in August at Megaplex and for backers, of course. Couchcon And June , Vivid is hosting the second year of our online convention, Couchcon.
Vivid Wallscrolls Get your commissioned art as a big, beautiful wallscroll. Your viewpoint on professional development and your motivations can convince an employer if you're the type of candidate they're looking for to fill the open position at their company.
Allows you to demonstrate your collaboration skills Your collaboration skills dictate if you can build relationships with different personalities that make up the workplace of the company you're interviewing for. Dreamkeepers Volume 1. Dreamkeepers volume 1 read Judas What really made me stop and take notice of DreamKeepers was a sextet of articles written by the one of the creators, explaining the state of the modern day comics industry, why comics are marginalized as a medium, and what he plans to do to change all that.
It really opened my eyes to a world I frankly know very little about, and it was also a very entertaining read that managed to present facts in a fun way that made me actually care. Unlike my friend and colleague Durandal, I my greatest aspiration in life is not to make love to both Batman and Iron Man simultaneously. So, when I say that DreamKeepers interested me enough to buy both volumes that very night, you understand the context of my experience.
Reading what the DreamKeepers author was attempting to do with his work, and understanding his road map for success made me sit up and take notice. Super quick synopsis: The story is set in a fictional dreamworld which ostensibly parallels our own reality.
The characters in this world called Dream Keepers have no awareness of our own world, yet their reality is the the line of defense between our real world, and the so-called Nightmares which seek to gain influence over us.
After several hundred years of relative peace between the last war between the Dream Keepers and Nightmares, the dreamworld society has become disarmed and complacent, setting the stage for the story as the Nightmares plot a new uprising.
If you want to learn more, you should pick up a copy of the story yourself, so instead of prattling on about background information, I will proceed with a topic by topic breakdown of the series.
Setting: I suppose the best way to describe the environment of DreamKeepers is as a fantasy-hybrid setting. The various discrete elements of the setting combine to become one which is fresh, engaging, and surprisingly believable.
Characters: I was very skeptical about how the characters would flesh out in DreamKeepers. Anthro-style characters and works have a bit of a bad rep out here in the cyber world, and the stereotype was a hard one for me to see past when deciding whether or not DreamKeepers was even worth my time and attention. Thankfully, my wariness disappeared relatively quickly once I started to get through the first chapter.
Yeah, the characters are all some form. These characters were individuals, each with a personality and perspective on events that grew far larger than their mere physical appearances. As a matter of fact, I started to really appreciate the diversity of appearance of the inhabitants of the DreamKeepers universe. Each character was his or her own person, but being based on different creature foundations gave them a physical uniqueness which seemed to further individualize them in my eye.
My favorite character in the whole series so far is actually one of the secondary protagonists, a badass bionic snake-like character called Scinter.
I prefer villains who are more akin to misguided heroes, who firmly believe that they are acting in the right, yet find themselves at irreconcilable odds with protagonists due to differences in philosophy and perspective. Writing: Overall, the script of DreamKeepers is very good. The maturity level is somewhere in the PG ballpark, not in your face graphic or intense, nor sugar coated and dumbed down for younger audiences.
I personally enjoy the flexibility a middle of the road approach provides to the writer and the reader. The serious moments are. I know the lighting effects are pretty, but you should be reading my review too!
The overall gravity of the story seems to be at a balanced level, starting on the lighter side but slowly building up a sense of weight that sits in the back of my mind, leaving me with the unmistakable impression that events will continue to get darker, deeper, and more epic in scale as the characters of the story get drawn further and further into a conflict of which only the surface has been scratched.
The environment artwork in DreamKeepers is absolutely breathtaking. Artwork: This, for me, is really the biggest selling point of the DreamKeepers books. The artwork in DreamKeepers Volume 1 seems to be slightly rougher and less refined than that of Volume 2, at least by my limited inspection. The characters are very expressive, and the art style does and excellent job of conveying emotion.
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